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1. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Tengu is extremely deficient in power grid. 540 powergrid after fitting skills is far, far too low.
- by FT Cold - at 2017.06.23 13:29:32
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2. Pirate destroyers and battlecruisers - in Player Features and Ideas Discussion [original thread]
JC Mieyli wrote: pirate destroyers would suck because t3ds already dominate the field and command destroyers were just a joke ccp made up for fun interdictors are still awesome but highly specialised ill repeat that interdictors are highly spec...
- by FT Cold - at 2017.06.16 20:42:19
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3. Pirate destroyers and battlecruisers - in Player Features and Ideas Discussion [original thread]
Tiberius NoVegas wrote: That may change in the furture but as of fight now the bulk of most fleets are made up of Frigate, Cruisers or BS. The destroyers and BC's, play a more limited role in support and supplemental fire. at least thats my e...
- by FT Cold - at 2017.06.16 15:32:27
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4. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Awesome changes. A good step in the right direction.
- by FT Cold - at 2017.06.09 14:18:21
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5. The Rook - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: Ragnar Danskjold wrote: The problem with ECM is that you can't make it reliable enough for small engagements without making it super OP in larger ones. Already in any battle with logi jams basically win the fight. On th...
- by FT Cold - at 2017.06.08 15:50:59
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6. The Rook - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: once again the cov ops cloak doesn't help a falcon do what a rook does better. If you ate just hoping to catch reps in an armor fleet the rook can already do that. Now dose anyone have an actual problem with the rook ...
- by FT Cold - at 2017.06.07 19:40:45
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7. The Rook - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: FT Cold wrote: The rook could use a balance pass. Another low slot would be pretty useful, as it would be nice to be able to field a jam ship in an armor or 100mn gang that wasn't a tengu. A low will not do that fo...
- by FT Cold - at 2017.06.07 14:10:58
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8. The Rook - in Player Features and Ideas Discussion [original thread]
The rook could use a balance pass. Another low slow would be pretty useful, as it would be nice to be able to field a jam ship in an armor or 100mn gang that wasn't a tengu.
- by FT Cold - at 2017.06.06 20:20:28
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9. Nestor, the odd SOE ship out - in Ships and Modules [original thread]
Omar Niskanen wrote: Recently I came across a combat site where two Nestors and two Rattlesnakes were ratting. Never seen that before! Didn't Know the Nestor was used for WH ratting! Yup 4 nestors can do a drifter too, 3 if you've got links....
- by FT Cold - at 2017.06.06 20:15:47
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10. Nestor, the odd SOE ship out - in Ships and Modules [original thread]
Not that I think it would be OP for a nestor to fit a covops cloak, but I do think it's fine without it. The nestor has a lot of overlooked strengths, that for some reason, people have been slow to pick up on. Right now I think it's strongest use ...
- by FT Cold - at 2017.05.20 13:01:03
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11. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Nope, nope, and nope. Go re-read what I wrote about oversized prop mods again and maybe bring a dictionary this time or something, because you clearly didn't understand it the first time. At no point did I say that ove...
- by FT Cold - at 2017.05.09 04:38:15
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12. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: I have never "made up" anything, if you follow the "Dev Posts" button up there and watch the fanfest and Eve Vegas videos you two can have half a clue what's been said by the devs. Generally I can even site a source fo...
- by FT Cold - at 2017.05.08 22:57:54
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13. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: Ok, gents, let's not devolve this into an epeen measuring contest (cause mine is bigger!) Take your frustrations out by commenting against each other in creative ways that involve the thread's intended content! I've made my...
- by FT Cold - at 2017.05.08 01:22:32
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14. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: FT Cold wrote: Wrong on all counts chucky. Time to step down from playing forum police and start playing the game. No argument, no evidence, just "you're wrong". Oh no, how will I ever refute such iron clad and b...
- by FT Cold - at 2017.05.07 21:47:46
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15. Assault Frigate Role Ideas - in Player Features and Ideas Discussion [original thread]
Suitonia wrote: A fitting reduction to nos could also be interesting as they all have utility highs, which would allow them to run 1x nos and perma tackle and help run tank vs cruisers, without really powering up Harpy Fleets. They are definit...
- by FT Cold - at 2017.05.07 02:35:34
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16. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: FT Cold wrote: And you've given no good reasons why they shouldn't. 1600s are only oversized relative to cruisers, passive shield tanking is barely viable now on a handful of ships and not at all PVP viable, and the ...
- by FT Cold - at 2017.05.06 14:34:01
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17. Assault Frigate Role Ideas - in Player Features and Ideas Discussion [original thread]
Not really a fan of the proposed changes, but I do like the theme of frigates that are designed to fight upship.
- by FT Cold - at 2017.05.06 04:36:08
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18. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: FT Cold wrote: I agree, there should be 'oversized' cap batteries, prop mods, plates, and extenders for battleships. Just no. First off, you've provided zero reasoning for such changes. On top of that we alread...
- by FT Cold - at 2017.05.06 04:31:26
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19. XL Cap Battery - in Player Features and Ideas Discussion [original thread]
I agree, there should be 'oversized' cap batteries, prop mods, plates, and extenders for battleships.
- by FT Cold - at 2017.05.03 12:36:45
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20. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
Agree with Mark here, rapid lights are really a medium weapon system and don't need to get a bonus from wormhole effects.
- by FT Cold - at 2017.05.03 03:34:50
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